Remove filter Showing only articles with tag "VIM"

New VIM config

Posted: Saturday, 2015-10-17 14:21 | Tags: VIM, Environment

Albeit still somewhat chaotic (and full with paths specific to my local setup), I believe my current .vimrc might be of use to some.

It features several plugins and features by now which I use every day:

  • NERDTree & CtrlP for easy and quick access to files
  • Some useful git-related plugins
  • A combination of ctags, cscope and clong for C++ symbol lookup and autocompletion
  • Muted mouse operations and arrow keys (makes it much easier to learn the more efficient muvement operations!)
  • What I consider a pretty sexy look. The theme btw. is a slight modification of "base16-default".

My current .vimrc.

VIM Themes & (old) config

Posted: Saturday, 2015-10-17 13:53 | Tags: VIM, Environment

Since my VIM config on this page was a little outdated, I decided to move VIM-related stuff into the blog so I can update more easily.

This post just captures the old state of the formerly static vim page, stay tuned for more.


Tiny Fonts (7 Comments)

Posted: Sunday, 2011-08-21 21:25 | Tags: VIM, Environment, Fonts

Most recently, I fell for the idea of having a real tiny font for my working environment. Some observations immediately popping up were:

  • Almost unecessary to mention that only monospaced fonts are candidates.
  • Pixel-oriented / Bitmapped fonts have the advantage of using space more efficently while still being easy to read (because there is no need for antialiasing so things don't get "blurry").
  • Especially with such small fonts it is important to be able to easily distinguish letters, eg. lowercase "L" vs. capital "I" vs. the number "1".
  • I want the same font in my URxvt terminal emulator as in GVim. That is noteworthy as I experienced some fonts didn't seem to work equally well in both these environments (especially considering the following point).
  • I need normal and bold font weight in GVim as well as in URxvt, and of course it should still be readable and not look "blurry".

Site updates

Posted: Saturday, 2010-07-03 17:24 | Tags: VIM, Site, Giga

Hey guys. I'm glad to announce that I finished my diploma thesis a few weeks ago and am now working at the TU Braunschweig as PhD student.

As I'm not sure yet how the regulations regarding publication are, I will not publish my thesis here yet (probably its not of much interest to any usual leetless reader anyways).

There are also some changes in the VIM Section: I removed lots of the older themes in order to focus on the real good ones. Also I'm proud to present a new theme, called PhD, hopefully its useful to someone.

Another thing, which I neglected to post for months now is that the Giga Mansion 2 adventure game project is dead. They used the Indiana engine (the predecessor of Grail) which I developed in parallel to the game. At first I wanted to wait until they announce the end of the project themselves which seemingly never happened. Nevertheless it had been fun working with these guys and really pushed the adventure game engine stuff forwards a lot.

And while I'm at it: Because of the diploma thesis there was some pause, but I managed to include OpenGL into Grail, which makes it run about 10 times faster (at least on my machine). Check out the OpenGL Branch if you want to try it. If during compiling there is no OpenGL found, the engine will be compiled with plain old SDL, so this can not come to anyones disadvantage.