Spatial Hashing vs ECS

We consider an issue that appears frequently in game development and simulation projects: We have many moving points in a 2d world and need to find out which points are in range of which other points. We’ll call this the “range query problem” here (even though that is a bit imprecise). This has several applications: … Read more

Pathfinding in 2D Polygons

A topic thats using up my (rare) private coding time lately is the topic of how to define where an actor is allowed to walk and how it will find its way there. I found this question quite fun to work on, as it poses an interesting mix of theoretical (geometry) and practical (coding) considerations. … Read more