Bevy-spine-gpu (2/4): The CPU→GPU data path
In the first post spine-gpu drew 8,000 animated Spine characters in 6.7 ms per frame, 16 to 111 times faster than the other Spine renderers for Bevy. The one idea behind it: the meshes stay on the GPU, and each frame only the bones move. This post follows the data. What do the other renderers … Read more